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[[File:Prof ansel.png|thumb|265px|right|Professor Ansel (right) at U of S, alongside his colleague, Assistant Greg]]
 
[[File:Prof ansel.png|thumb|265px|right|Professor Ansel (right) at U of S, alongside his colleague, Assistant Greg]]
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{{CQuote|quotetext = Remember, you need to be on the lookout for 4th dimensional objects. We will need them in order to send you home.|personquoted = Professor Ansel}}
Professor Ansel is a non-playable [[Characters|character]] in [[Stick RPG 2]], and is the main antagonist of the story. He collects the three [[4th Dimension Objects|4th dimension objects]] from the [[Main Character|main character]], which allow the player to access The Lab, and finish the game. Although The Lab is his official home, he spends most of his time at [[U of S]] in the classroom.
 
==Role in the Story==
 
Initially, the player is referred to the Professor by [[Tutorial Ted]] at the start of the game. Upon meeting him for the first time, Professor Ansel informs the player that to go back to the universe from where he came, that he must collect all three 4th dimensional objects. The combination of these objects is said to have the capability of recreating the higher dimension that the main character's body originally has. Thusly, the combination of the objects has the alleged capability to create a rift that will allow the main character to return home.
 
   
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'''Professor Ansel''' is a major character in [[Stick RPG 2]]. He can be seen in [[U of S]] until the evening. He gives you the task of finding the three 4D Objects required for the player to return back to the 2nd Dimension. Depending on how you talk to him at the beginning of the game, you will get positive or negative karma.
Professor Ansel, despite his quiet intelligent demeanor, is surprisingly the main villain of the game thus far. Upon collecting all three 4th dimensional objects,
 
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If you find all three 4D Objects, give it to him and he will give you the [[Lab Keys]] that you need to enter [[the Lab]] and finish the game. Every time you bring a certain 4D object you will receive [[Stats|intelligence]] points, but you cannot bring a certain 4D object twice.
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== 4D Objects Quest ==
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You need all three Fourth Dimensional Objects to complete his quest and receive the Lab keys.
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=== 4D Hypercube ===
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There are three ways you can obtain the 4D Hypercube.
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# '''Bailing out the [[Nigerian Prince]]:''' To do this, you need $10,000. Head to the [[Police Station]] and talk to the Nigerian Prince. Bail him out with your $10,000 dollars, and you will receive the 4D Hypercube, along with Negative Karma.
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# '''Beating Chess Master Chase:''' You need 375 or more Intelligence points for this method. Head over to U of S and talk to [[Chess Master Chase]]. Challenge him to a chess match, and you will win, receiving the 4D Hypercube from him. You also get to see him complain about losing.
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# '''Purchasing the 4D Hypercube: '''Alternatively, you can just purchase the 4D Hypercube from a [[Dimensional Drifter]] for $100,000 (or for $50,000 with Discount Shopper cheat).
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=== Klein Bottle ===
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There are three ways you can obtain the Klein Bottle.
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# '''Returning the [[Squeegee]]: '''To do this, you need either [[Painkillers]] or a [[Self Help Book]], both can be purchased at [[Wally-Mart]]. Head over to the [[Westside|First Island]] in the Evening and find the [[Suicidal Goth Dude]]. You can either give him the Painkillers for Negative Karma, or the Self Help Book for Positive Karma (the latter requires also some [[Stats|charm]]). Both ways will get you the Squeegee. In the next day, head over to the back of [[11/7]] in the afternoon and talk to the [[Squeegee Kid]]. Return the Squeegee to him and he will give you a Klein Bottle. You will get charm, but [[Broski]] will disappear.
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# '''Beating [[Broski]]: '''You need 400 or more [[strength]] points for this method. Head to [[The Club]] on the 3rd Island and find Broski. Challenge him to an arm-wrestling match. You will win, and you will get the Klein Bottle for winning. If you have returned the Scueegee to the Scueege Kid, Broski will disappear even if you have beaten him previously.
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# '''Purchasing the Klein Bottle: '''Alternatively, you can just purchase the Klein Bottle from a Dimensional Drifter for $100,000 (or for $50,000 with Discount Shopper cheat).
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=== Mobius Strip ===
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There are three ways you can obtain the Klein Bottle.
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# Bring 3 bags of [[Coca]] to the policeman [[Narcotics Division Dave]] located inside the police' department. You will also get charm for every Coca bag you bring to him. Upon giving him the first bag, the [[Coca Nut Boy]] disappears.
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# Bring 3 bags of [[Coca]] to the policeman [[Narcotics Division Dave|Coca Nut Boy]] located inside the police' department. You will also get money for every Coca bag you bring to him. Upon giving him the first bag, the [[Coca Nut Boy|Narcotics Division Dave]] disappears.
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# '''Purchasing the Klein Bottle: '''Alternatively, you can just purchase the Klein Bottle from a Dimensional Drifter for $100,000 (or for $50,000 with Discount Shopper cheat).
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==Tips for the Lab==
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*Professor Ansel will the last enemy you will find in the Lab. When facing him, try hunting him so that he cannot run far from you. His weapon is cogent and dynamic, but it was made for long-range. Thus, if the player is attacking him at a close range, Ansel won't be able to attack you.
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==Endgame==
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Upon neutralizing Ansel, the protagonist can then choose a portal to jump through; the center returns to the main menu, the right re-imports the character into a new game (with all stats but no items, no career, and no karma; this might be a good choice for the "Speed Run" achievement), and the left portal starts a game of Stick RPG 1 as if played through a barely-working archaic television screen.
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It has been confirmed that in the next update of Stick RPG 2 at least one alternate ending will be added - but it will be on the upcoming Fifth Island.
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[[Category:Characters in Stick RPG 2]]
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[[Category:Antagonists]]
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[[Category:Quest givers]]

Revision as of 18:15, 18 September 2021

Prof ansel

Professor Ansel (right) at U of S, alongside his colleague, Assistant Greg

Remember, you need to be on the lookout for 4th dimensional objects. We will need them in order to send you home.
 
— Professor Ansel

Professor Ansel is a major character in Stick RPG 2. He can be seen in U of S until the evening. He gives you the task of finding the three 4D Objects required for the player to return back to the 2nd Dimension. Depending on how you talk to him at the beginning of the game, you will get positive or negative karma.

If you find all three 4D Objects, give it to him and he will give you the Lab Keys that you need to enter the Lab and finish the game. Every time you bring a certain 4D object you will receive intelligence points, but you cannot bring a certain 4D object twice.

4D Objects Quest

You need all three Fourth Dimensional Objects to complete his quest and receive the Lab keys.

4D Hypercube

There are three ways you can obtain the 4D Hypercube.

  1. Bailing out the Nigerian Prince: To do this, you need $10,000. Head to the Police Station and talk to the Nigerian Prince. Bail him out with your $10,000 dollars, and you will receive the 4D Hypercube, along with Negative Karma.
  2. Beating Chess Master Chase: You need 375 or more Intelligence points for this method. Head over to U of S and talk to Chess Master Chase. Challenge him to a chess match, and you will win, receiving the 4D Hypercube from him. You also get to see him complain about losing.
  3. Purchasing the 4D Hypercube: Alternatively, you can just purchase the 4D Hypercube from a Dimensional Drifter for $100,000 (or for $50,000 with Discount Shopper cheat).

Klein Bottle

There are three ways you can obtain the Klein Bottle.

  1. Returning the Squeegee: To do this, you need either Painkillers or a Self Help Book, both can be purchased at Wally-Mart. Head over to the First Island in the Evening and find the Suicidal Goth Dude. You can either give him the Painkillers for Negative Karma, or the Self Help Book for Positive Karma (the latter requires also some charm). Both ways will get you the Squeegee. In the next day, head over to the back of 11/7 in the afternoon and talk to the Squeegee Kid. Return the Squeegee to him and he will give you a Klein Bottle. You will get charm, but Broski will disappear.
  2. Beating Broski: You need 400 or more strength points for this method. Head to The Club on the 3rd Island and find Broski. Challenge him to an arm-wrestling match. You will win, and you will get the Klein Bottle for winning. If you have returned the Scueegee to the Scueege Kid, Broski will disappear even if you have beaten him previously.
  3. Purchasing the Klein Bottle: Alternatively, you can just purchase the Klein Bottle from a Dimensional Drifter for $100,000 (or for $50,000 with Discount Shopper cheat).

Mobius Strip

There are three ways you can obtain the Klein Bottle.

  1. Bring 3 bags of Coca to the policeman Narcotics Division Dave located inside the police' department. You will also get charm for every Coca bag you bring to him. Upon giving him the first bag, the Coca Nut Boy disappears.
  2. Bring 3 bags of Coca to the policeman Coca Nut Boy located inside the police' department. You will also get money for every Coca bag you bring to him. Upon giving him the first bag, the Narcotics Division Dave disappears.
  3. Purchasing the Klein Bottle: Alternatively, you can just purchase the Klein Bottle from a Dimensional Drifter for $100,000 (or for $50,000 with Discount Shopper cheat).

Tips for the Lab

  • Professor Ansel will the last enemy you will find in the Lab. When facing him, try hunting him so that he cannot run far from you. His weapon is cogent and dynamic, but it was made for long-range. Thus, if the player is attacking him at a close range, Ansel won't be able to attack you.

Endgame

Upon neutralizing Ansel, the protagonist can then choose a portal to jump through; the center returns to the main menu, the right re-imports the character into a new game (with all stats but no items, no career, and no karma; this might be a good choice for the "Speed Run" achievement), and the left portal starts a game of Stick RPG 1 as if played through a barely-working archaic television screen.

It has been confirmed that in the next update of Stick RPG 2 at least one alternate ending will be added - but it will be on the upcoming Fifth Island.