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==Tips==
 
==Tips==
*When fighting Professor Ansel, it is good to stay relatively close to him. His weapon is cogent and dynamic, but it was made for long-range. Thus, if the player is attacked him at a close range, Ansel won't be able to attack you
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*When fighting Professor Ansel, it is good to stay relatively close to him. His weapon is cogent and dynamic, but it was made for long-range. Thus, if the player is attacking him at a close range, Ansel won't be able to attack you
 
[[Category:Characters in Stick RPG 2]]
 
[[Category:Characters in Stick RPG 2]]

Revision as of 18:22, 22 December 2012

Prof ansel

Professor Ansel (right) at U of S, alongside his colleague, Assistant Greg

Professor Ansel is the main antagonist in Stick RPG 2. He collects the three 4th Dimension Objects from the main character, which allow the player to access The Lab and finish the game. Although The Lab is his official home, he spends most of his time at U of S in the classroom.

Role in the Story

Initially, the player is referred to the Professor by Tutorial Ted at the start of the game. Upon meeting him for the first time, Professor Ansel informs the player that to go back to the universe from where he came, he must first collect all three 4th Dimensional Objects. The combination of these objects is said to have the capability of recreating the higher dimension that the main character's body originally has. Thusly, the combination of the objects has the alleged capability to create a rift that will allow the main character to return home.

Professor Ansel, despite his quiet intelligent demeanor, is surprisingly the main antagonist of the game thus far. He reveals his true purpose at the end of the game, where he plans to be the ruler of all the dimensions; a fundamental tyrant.

Tips

  • When fighting Professor Ansel, it is good to stay relatively close to him. His weapon is cogent and dynamic, but it was made for long-range. Thus, if the player is attacking him at a close range, Ansel won't be able to attack you